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@vaguevoid/fiasco / math/coordinates / worldToClip

Function: worldToClip()

worldToClip(position, camera): Vec3

Defined in: src/math/coordinates.ts:40

Convert the given world-space position into homogenous clip space of the given camera.

ts
import { Coords, Camera, Query } from '@vaguevoid/fiasco'

function system(cameras: Query<[Camera]>) {
  for (const [camera] of cameras) {
    const result = Coords.worldToClip({ x: 0, y: 0, z: 0}, camera)
  }
}

Parameters

position

Vec3

camera

Camera

Returns

Vec3